![]() ![]() # x86_64 users should install the needed ia32-libs and forceĪpt-get install -u ia32-libs lib32asound2 lib32z1 lib32stdc++6 linux32ĭpkg -iE -force-architecture wine_0.9.29~winehq0~ubuntu~6.10-1_bĭpkg -iE wine_0.9.29~winehq0~ubuntu~6.10-1_bģ. You'll need to install lib32 support of course if you're on x86_64, and don't forget asound32 for your ALSA sound! If you're on x86_64 you can just use the same i386 package by using the -force-architecture flag. You just need to download and install the package you need based on your distro, which will be either Edgy or Dapper. Pick the package for the version of Ubuntu Normally you could use the site's guide to setup for Ubuntu, however 0.9.29 is now in the archives at .Ģ. ![]() This isn't a guide about developing wined3d, so let's get the last working version. Mostly in the form of bad shadow maps and improper skinning. ![]() The GIT and 0.9.30 release now have improved D3D caps support, however this causes rendering errors for skinned meshes. =)Īs of this writing WINE 0.9.29 provides the best play experience. I saw some requests for this, and I thought this would be a great way to support Ubuntu. If I **** something up post a fix or comment, since I'm mostly going by memory here. Here's my first HOWTO on the Ubuntu Forums. If you have a problem check the wiki before posting an issue in the fourms here. The most up-to-date version will be there. ![]()
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